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Provably Fair

Last updated: September 27, 2026

Game
Crash

Crash rounds are shared by all players, so the client seed is a fixed public value (aslot-client-seed) and the nonce is the round number. The server seed of each round is fixed in advance and its SHA-256 hash is published before the round starts.

  1. Calculate HMAC_SHA256(key = server seed, message = client seed + ":" + nonce).

  2. Take the first 8 hex characters of the result as a number h (0 … 232 − 1).

  3. Crash point = floor(RTP × 232 / (232 − h)) / 100, where RTP is the game RTP in percent, limited to the range 1.00× … 1000×.

Is the game fair?

Every result of our original games is decided by numbers that are fixed before you place your bet. Nobody — neither you nor us — can change a result after the bet is made, and you can check every single round yourself.

Seeds and nonce

  • Server seed — a random value we generate. Before you play you only see its SHA-256 hash, so it cannot be changed later. When you rotate your seed pair, the old server seed is revealed and you can compare it with the hash you saw.

  • Client seed — a value you choose. You can change it at any time from the Fairness (Seeds) window of any game.

  • Nonce — the number of bets made with the current seed pair. It grows by one with every bet, so each bet gets a different result.

How to verify a bet

Open the Fairness window in a game, rotate your seed pair to reveal the server seed, then use the Verify tool (or any HMAC / hash calculator) with the server seed, client seed and nonce of the bet. The result must match the one you received. Server seeds are written as hex; use them without a leading 0x (except in Lottery, where the seeds are used exactly as published). Choose a game above to see exactly how its result is calculated.